B.L.U.
B.L.U. is a game that was created over the course of two semesters during my MSc. It was inspired by classic Zelda titles and follows a small robot who’s fallen off the production line.
This project has been a huge learning experience for me, not only as a programmer but also as a project lead. I was responsible for implementing some core gameplay mechanics, enemy AI, UI systems, and visual effects, and I even created a few basic 3D models along the way.
Development was especially challenging as three of our team members left the university part way through the course, due to this I am especially proud of what was achieved.



You can download the game here